Case Study 06 ยท EdTech

Adaptive Learning Platform
Student Experience Redesign

Improving course completion by 35% through personalised progress design and smart motivational nudges.

ClientEdTech Platform
RoleLead Product Designer
TypeFull UX / Product Redesign
PlatformWeb + Mobile
Overview

The project

An EdTech startup with 500+ courses had a fundamental problem: only 12% of enrolled students completed courses they paid for. Despite strong content quality, students dropped off within the first week. The challenge wasn't the content โ€” it was the experience of learning.

EdTechUser ResearchMotivation DesignPersonalisation

Problem Statement

The challenge

๐Ÿ”
Discovery Phase
Conducted deep stakeholder interviews and contextual inquiry sessions to surface the real pain points behind reported issues.
๐Ÿ“Š
Data Analysis
Analysed usage telemetry and qualitative research to identify the highest-impact friction points across the user journey.
๐ŸŽฏ
Problem Framing
Synthesised research into a clear problem statement and design principles to guide the solution space.

"I signed up with so much intention. But three days in, I wasn't sure if I was on track. So I just... stopped."


Design Process

From insight to solution

01
Research & Discovery
Deep user research combining contextual inquiry, in-depth interviews, and usage analytics. Built detailed journey maps identifying where the current experience failed users most critically.
02
Ideation & Concept Design
Ran co-design workshops with cross-functional teams. Generated multiple solution directions and evaluated them against research insights and technical constraints before committing to a direction.
03
Prototyping & Testing
Built low-fidelity prototypes to test core interaction models quickly. Iterated based on usability testing feedback before moving to high-fidelity Figma designs.
04
High-Fidelity Design & Handoff
Delivered pixel-perfect Figma designs with comprehensive design system documentation, interaction specifications, and annotated handoff for engineering teams.

Add your actual screens here


Outcomes & Impact

Measurable results

35%
Improvement in course completion rate
2.4ร—
Re-engagement rate with curiosity vs urgency notifications
Day 3
Primary dropout moment effectively eliminated

Reflection

What I learned

๐Ÿ’ก
Research shapes everything
The quality of the final design was directly proportional to the depth of the discovery phase. Every shortcut in research showed up as a flaw in the solution.
๐Ÿ”„
Iteration over perfection
The best solutions emerged through testing and iteration, not the initial concept. Getting comfortable with imperfect early prototypes accelerated finding the right answer.
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